Zenas C. Chao, "Toward the Neurocomputer: Goal-directed Learning in Embodied Cultured Networks" 2007 (Georgia Tech PhD dissertation) SUMMARY Brains display very high-level parallel computation, fault-tolerance, and adaptability, all of which are properties that we struggle to recreate in engineered systems. The neurocomputer (an organic computer built from living neurons), where a complicated language is naturally programmed and organized in the system, seems possible and may lead to a new generation of computing device that can operate in a brain-like manner. Cultured neuronal networks on multi-electrode arrays (MEAs) provide a complex network connectivity pattern and greater freedom to manipulate and to access the dynamics of groups of neurons, and become one of the best candidates for the next neurocomputer. I explored the possibility of the neurocomputer by studying whether we can show goal-directed learning, one of the most fascinating behavior of brains, in cultured networks. Inspired by the brain, which needs to be embodied in some way and interact with its surroundings in order to give a purpose to its activities, we have developed tools for closing the sensory-motor loop between a cultured network and a robot or an artificial animal (an animat). This embodied hybrid neural-robotic system is termed a “hybrot”. Unlike in the brain, sensory-motor mappings in a hybrot are defined by the experimenters. In order to efficiently find an effective closed-loop design among infinite potential mappings, I constructed a biologically-inspired simulated network, which exhibits similar activity dynamics found in the cultured networks. By using this simulated network, I designed a statistic that can effectively and efficiently decode network functional plasticity better than some other existing statistics. Furthermore, in order to encode sensory information about the interactions between a hybrot and its environment, I designed several stimulation protocols and an adaptive training algorithm that worked cooperatively to direct network plasticity, and thus the hybrot’s behavior toward a userdefined goal. By closing the sensory-motor loop with these decoding and encoding designs, we successfully demonstrated a simple adaptive goal-directed behavior: learning to move in a user-defined direction, and further showed that multiple tasks could be learned simultaneously. These results suggest that even though a cultured network lacks the 3-D structure of the brain, it still can be functionally shaped and show meaningful behavior. Moreover, this demonstrates the possibility of utilizing living neurons for an engineering purpose (e.g., control a robot to achieve a goal). To our knowledge, this is the first demonstration of promising goal-directed learning in a hybrot controlled by cultured neurons. Extending from these findings, I further proposed a research plan to search for mappings that could help verify the maximal learning capacity (or even true intelligence) of the cultured network, which can help elucidate the possibility of the neurocomputer as the agent to future intelligent machines. Knowledge gained from effective closed-loop designs also provides insights about learning and memory in the nervous system, which could influence the design of future artificial neural networks, more effective neuroprosthetics, and even the use of the networks themselves as a biologically-based control system.